Mercadia Online.

We hope your stay is a pleasant one.

 

Races

Templar
Templars are excellent fighters. They know little of magic, and only gain simple spells, but what they lack for magic they excel in fighting force. Spell Bonus = -10%
Harakim
The opposite of a Templar, Harakims are master wizards who have apprehended every corner of magic. They are not very good fighters, but with their knowlege of magic they can be the deadliest of foes and greatest of allies. Spell Bonus = 0%
Mercenaries
Never as strong a mage as the harakim, nor will their fighting abilities ever match a templars. But this race is a combination of both. Do not take them lightly for they are the rogues of Astonia. Spell Bonus = +5%
Seyan'Du
The lost race of warriors to Astonia. This race of ancient fighters was lost to Astonia, no one knows how they died out. But here and there a chosen one may show their worth. Pass the last gate at the 13th Labyrinth to join arms with these ancient warriors. Spell Bonus = -5%
Arch-Templar
sReach the final gate at the 13th labyrinth and choose to forsake the chance to join the ranks of the Seyan'Du to master your abilities as the ultimate warrior. No one again will ever match your abilities as a fighter. Spell Bonus = -5%
Arch-Harakim
Arrive at the last gate of the 13th labyrinth, choose to become one with Seyans or forsake your destiny and become oen of the most powerful wizards the land has ever seen. Spell Bonus = +5%
Sorcerer
Choosing to stray from the path of the ancient race, you can become a rogue mage. Let the power of your sword mystify your enemies as your powers of magic leave them dancing in circles. Spell Bonus = +10%
Warrior
Excel in the abilities of the warrior, deny yourself the power of a Seyan'Du.Enjoy fighting abilities extraordinaire with powerful magic at your side. Almost any foe may rest at your feet. Spell Bonus = +10%

 

 

 

 

 

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